export const GameEvent = {
  ON_BUTTON_CLICK: 'ON_BUTTON_CLICK',
  UPDATE_UI_LAYER: 'UPDATE_UI_LAYER',
  CLOSE_UI: 'CLOSE_UI',
  SCHEDULE_INTERSTITAL: 'SCHEDULE_INTERSTITAL',
  MapLoadOver: 'MapLoadOver',
};

export enum BaseEventType {
  GAME_AD_FINISH = 'GAME_AD_FINISH',
  GAME_SHARE_FINISH = 'GAME_SHARE_FINISH',
}

export enum RecordType {
  START,
  PAUSE,
  RESUME,
  STOP,
  DESTROY,
}
export enum ShareType {}
